
Now you might notice that after you have loaded them all in your 3dsmax became really slow. Window back in, and this time use the button Load Land and locate your n in your level folder. TIP! For easy navigation in the viewports you can also load in your terrain into the scene. Now moving around in the viewports(if you don't know how, look up some simple beginner tutorials on 3dsmax) you should be able to find the fields after they got loaded in. Now max will load in all statics, this might take a while. Navigate to your level folder and select the n file that contains your static fields. Go to the BF2 tab(after installing POE tools successfully) and select BF2 Lightmapping.ĭon't mind too much what's in these text-fields, this tool is usually used for lightmapping in max but we don't really need that now. (customize -> Unit Setup -> choose generic Units -> System Unit Setup -> 1unit = 1.0 Inches) Make sure you have the correct unit setup. Otherwise you'll get confused really fast. POE BF2 Tools for 3dsMax : -your n file as described in step 0. To do this we will load in the field statics into 3dsmax and turn each field into one object. What we will do here is that we will turn each field into one static. I made a quick map with two fields for the sake of this tutorial. Run /objects/vegitation/pr/fields/wheat_clump_01/wheat_clump_01_lod.con Run /objects/vegitation/pr/fields/wheat_clump_01/wheat_clump_01.con Run /objects/vegitation/pr/fields/corn/corn_maize_clump_01/corn_maize_clump_01_lod.con Run /objects/vegitation/pr/fields/corn/corn_maize_clump_01/corn_maize_clump_01.con To start the method described in this post you need to at the end of rhino's tut have a n file consisting of only your field statics.
#Overgrowth mods archive
How exactly you archive your overgrowth fields(manually or by rhino's tutorial) isn't really important, what is important is that you turn your field overgrowth into statics as by step 4 and beyond in that tutorial. I will not be explaining this part as Rhino has already done that for me So remember that if you run into trouble.Īlso this method goes with all credit to of who I got the idea and method.Ġ. I myself had some issues and artifacts in the end.
#Overgrowth mods free
I'm not really good with tutorials so feel free to ask questions afterĪlso this method is not 100% working.

moving from 17000 to 25 drawcalls helps amazingly with the performance So moving from 17000 statics which each 30 polygons and each one drawcall we'll move to 25 statics with around 20000 triangles each and only 25 drawcalls in total. After this method I left with 25 field statics.


As example, I had a 4k map with around 25 fields for a total of 17000 field statics. Why would you do this? Optimization and performance.Ī single field(static or overgrowth) usually consists of thousands of circular field objects that often hurt performance on low rigs quite badly.Īfter this tutorial each field will only be 1(or 2 if split up) static objects.

#Overgrowth mods how to
In this tutorial I'll be explaining you how to turn your overgrowth fields into singular static meshes for each field.
