

It’s here, with the meatier cars, that Shift 2 really hits its stride - the engines blast through your speakers, the tracks and cars look amazing and you’re banking around corners with reckless abandon. In fact, it’s not very long at all until you’re getting the really interesting cars – we bagged a Lotus Exige early on, then a Lamborghini Gallardo and then a McLaren MP4. After your initial spin in the GTR you’re given a choice of ‘D Class Modern’ races Leon Cupras, Focus ST’s, Golf GTIs, etc fairly standard road cars with a bit of kick. Each level-up works towards getting you into more races, but also unlocks extra stuff for your cars. XP is rewarded after each race based on your performance, and, inevitably, XP means levels.

It took about half an hour of races with intermittent tweaking to get our settings right and since then Shift 2 has been a constant, enjoyable challenge. We don’t want to come first without completely nailing a circuit, and we certainly don’t want to get a massive lead or be stuck at the back all the time. Based on your performance here, Shift 2 takes a stab at picking a handling model: assisted braking on or off? Traction control? Stability control? Damage modelling? It’s a set of options that lets you tailor your experience and, with a bit of tweaking, you’ll get the game set up to suit your requirements.įor example, we want races to be authentic without being frustrating. It starts by shoving you into a Nissan GTR and asking you to do your best around a small track. The career mode is where you spend most of your time.
